From 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 9 Feb 2014 22:10:30 -0300 Subject: GODOT IS OPEN SOURCE --- scene/io/scene_loader.h | 90 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 scene/io/scene_loader.h (limited to 'scene/io/scene_loader.h') diff --git a/scene/io/scene_loader.h b/scene/io/scene_loader.h new file mode 100644 index 0000000000..2562fc0520 --- /dev/null +++ b/scene/io/scene_loader.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* scene_loader.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCENE_LOADER_H +#define SCENE_LOADER_H + +#include "scene/main/node.h" + +/** + @author Juan Linietsky +*/ + +#ifdef OLD_SCENE_FORMAT_ENABLED + +class SceneInteractiveLoader : public Reference { + + OBJ_TYPE(SceneInteractiveLoader,Reference); +protected: + + static void _bind_methods(); +public: + + virtual void set_local_path(const String& p_local_path)=0; + virtual Node *get_scene()=0; + virtual Error poll()=0; + virtual int get_stage() const=0; + virtual int get_stage_count() const=0; + + + SceneInteractiveLoader() {} +}; + +class SceneFormatLoader { +public: + + virtual Ref load_interactive(const String &p_path,bool p_root_scene_hint=false); + virtual Node* load(const String &p_path,bool p_root_scene_hint=false)=0; + virtual void get_recognized_extensions(List *p_extensions) const=0; + bool recognize(const String& p_extension) const; + + virtual ~SceneFormatLoader() {} +}; + +class SceneLoader { + + enum { + MAX_LOADERS=64 + }; + + static SceneFormatLoader *loader[MAX_LOADERS]; + static int loader_count; + +public: + + static Ref load_interactive(const String &p_path,bool p_save_root_state=false); + static Node* load(const String &p_path,bool p_save_root_state=false); + static void add_scene_format_loader(SceneFormatLoader *p_format_loader); + static void get_recognized_extensions(List *p_extensions); + + +}; + +#endif + +#endif -- cgit v1.2.3