From e0f8410d1621f6766ebf0600fdb6fe85c3e8157f Mon Sep 17 00:00:00 2001 From: Eric M Date: Wed, 29 Sep 2021 19:37:27 +1000 Subject: Improved breakpoint gutter for CodeEdit. Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. --- scene/gui/code_edit.cpp | 19 +++++++++++++------ scene/gui/text_edit.cpp | 26 ++++++++++++++++++++++++++ scene/gui/text_edit.h | 1 + 3 files changed, 40 insertions(+), 6 deletions(-) (limited to 'scene/gui') diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index c7d1d7ef82..0476a764a5 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -1146,13 +1146,20 @@ bool CodeEdit::is_drawing_executing_lines_gutter() const { } void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { - if (draw_breakpoints && is_line_breakpointed(p_line)) { - int padding = p_region.size.x / 6; + if (draw_breakpoints) { + bool hovering = p_region.has_point(get_local_mouse_pos()); + bool breakpointed = is_line_breakpointed(p_line); - Rect2 breakpoint_region = p_region; - breakpoint_region.position += Point2(padding, padding); - breakpoint_region.size -= Point2(padding, padding) * 2; - breakpoint_icon->draw_rect(get_canvas_item(), breakpoint_region, false, breakpoint_color); + if (breakpointed || (hovering && !is_dragging_cursor())) { + int padding = p_region.size.x / 6; + Rect2 icon_region = p_region; + icon_region.position += Point2(padding, padding); + icon_region.size -= Point2(padding, padding) * 2; + + // Darken icon when hovering & not yet breakpointed. + Color use_color = hovering && !breakpointed ? breakpoint_color.darkened(0.4) : breakpoint_color; + breakpoint_icon->draw_rect(get_canvas_item(), icon_region, false, use_color); + } } if (draw_bookmarks && is_line_bookmarked(p_line)) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 5b13e1da0b..7a746c27ef 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1636,6 +1636,32 @@ void TextEdit::gui_input(const Ref &p_gui_input) { } } } + + // Check if user is hovering a different gutter, and update if yes. + Vector2i current_hovered_gutter = Vector2i(-1, -1); + + int left_margin = style_normal->get_margin(SIDE_LEFT); + if (mpos.x <= left_margin + gutters_width + gutter_padding) { + int hovered_row = get_line_column_at_pos(mpos).y; + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].draw || gutters[i].width <= 0) { + continue; + } + + if (mpos.x > left_margin && mpos.x <= (left_margin + gutters[i].width) - 3) { + // We are in this gutter i's horizontal area. + current_hovered_gutter = Vector2i(i, hovered_row); + break; + } + + left_margin += gutters[i].width; + } + } + + if (current_hovered_gutter != hovered_gutter) { + hovered_gutter = current_hovered_gutter; + update(); + } } if (draw_minimap && !dragging_selection) { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index b1226f2aff..db16d09c58 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -477,6 +477,7 @@ private: Vector gutters; int gutters_width = 0; int gutter_padding = 0; + Vector2i hovered_gutter = Vector2i(-1, -1); // X = gutter index, Y = row. void _update_gutter_width(); -- cgit v1.2.3