From 323f1769157cd9e30c504fa6f54e8ba0889cfac3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gilles=20Roudi=C3=A8re?= Date: Thu, 6 May 2021 12:16:27 +0200 Subject: Adds a pressed signal to ButtonGroup --- scene/gui/base_button.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'scene/gui') diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 826fd0189b..ac067aa001 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -155,6 +155,9 @@ void BaseButton::on_action_event(Ref p_event) { } status.pressed = !status.pressed; _unpress_group(); + if (button_group.is_valid()) { + button_group->emit_signal("pressed", this); + } _toggled(status.pressed); _pressed(); } @@ -218,6 +221,9 @@ void BaseButton::set_pressed(bool p_pressed) { if (p_pressed) { _unpress_group(); + if (button_group.is_valid()) { + button_group->emit_signal("pressed", this); + } } _toggled(status.pressed); @@ -487,6 +493,7 @@ BaseButton *ButtonGroup::get_pressed_button() { void ButtonGroup::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button); ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons); + ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button"))); } ButtonGroup::ButtonGroup() { -- cgit v1.2.3