From d45ad9bc58d7379c07b6e05c21d705bf03ed9fd1 Mon Sep 17 00:00:00 2001 From: TechnoPorg Date: Tue, 28 Jun 2022 11:55:08 -0600 Subject: Use single-precision floats in GradientEdit Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues. --- scene/gui/gradient_edit.cpp | 6 +++--- scene/gui/gradient_edit.h | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'scene/gui') diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 0690acbe16..9459bed63b 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -382,7 +382,7 @@ void GradientEdit::_color_changed(const Color &p_color) { emit_signal(SNAME("ramp_changed")); } -void GradientEdit::set_ramp(const Vector &p_offsets, const Vector &p_colors) { +void GradientEdit::set_ramp(const Vector &p_offsets, const Vector &p_colors) { ERR_FAIL_COND(p_offsets.size() != p_colors.size()); points.clear(); for (int i = 0; i < p_offsets.size(); i++) { @@ -396,8 +396,8 @@ void GradientEdit::set_ramp(const Vector &p_offsets, const Vector update(); } -Vector GradientEdit::get_offsets() const { - Vector ret; +Vector GradientEdit::get_offsets() const { + Vector ret; for (int i = 0; i < points.size(); i++) { ret.push_back(points[i].offset); } diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 4e3c6525f9..3badcd45ba 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -67,8 +67,8 @@ protected: static void _bind_methods(); public: - void set_ramp(const Vector &p_offsets, const Vector &p_colors); - Vector get_offsets() const; + void set_ramp(const Vector &p_offsets, const Vector &p_colors); + Vector get_offsets() const; Vector get_colors() const; void set_points(Vector &p_points); Vector &get_points(); -- cgit v1.2.3