From 6f4f9aa6ded6da027c84cc466c767334dc3d3362 Mon Sep 17 00:00:00 2001 From: Ferenc Arn Date: Sat, 14 Jan 2017 14:35:39 -0600 Subject: Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. --- scene/gui/spin_box.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/gui/spin_box.cpp') diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index ec6be0d19d..8920f8f056 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -162,7 +162,7 @@ void SpinBox::_gui_input(const InputEvent& p_event) { if (drag.enabled) { float diff_y = drag.mouse_pos.y - cpos.y; - diff_y=Math::pow(ABS(diff_y),1.8)*SGN(diff_y); + diff_y=Math::pow(ABS(diff_y),1.8f)*SGN(diff_y); diff_y*=0.1; drag.mouse_pos=cpos; -- cgit v1.2.3