From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 11 Jun 2019 15:43:37 -0300 Subject: Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD --- scene/gui/spin_box.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/gui/spin_box.cpp') diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 92377949f8..c49d7f3d12 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -182,7 +182,7 @@ void SpinBox::_line_edit_focus_exit() { _text_entered(line_edit->get_text()); } -inline void SpinBox::_adjust_width_for_icon(const Ref &icon) { +inline void SpinBox::_adjust_width_for_icon(const Ref &icon) { int w = icon->get_width(); if (w != last_w) { @@ -195,7 +195,7 @@ void SpinBox::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { - Ref updown = get_icon("updown"); + Ref updown = get_icon("updown"); _adjust_width_for_icon(updown); -- cgit v1.2.3