From a4a12a2b7b2f1acfae0d0f1158a1b14e79958da5 Mon Sep 17 00:00:00 2001 From: Robert Hernandez <killerjaguar26@gmail.com> Date: Thu, 30 Mar 2017 21:09:25 -0400 Subject: Fixed AtlasTexture being incorrectly Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. --- scene/gui/patch_9_rect.cpp | 26 ++++++-------------------- 1 file changed, 6 insertions(+), 20 deletions(-) (limited to 'scene/gui/patch_9_rect.cpp') diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp index d0bd45e435..77178b902f 100644 --- a/scene/gui/patch_9_rect.cpp +++ b/scene/gui/patch_9_rect.cpp @@ -37,27 +37,13 @@ void NinePatchRect::_notification(int p_what) { if (texture.is_null()) return; - Size2 s = get_size(); + Rect2 rect = Rect2(Point2(), get_size()); + Rect2 src_rect = region_rect; + + texture->get_rect_region(rect, src_rect, rect, src_rect); + RID ci = get_canvas_item(); - VS::get_singleton()->canvas_item_add_nine_patch(ci, Rect2(Point2(), s), region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); - //draw_texture_rect(texture,Rect2(Point2(),s),false,modulate); - - /* - Vector<Point2> points; - points.resize(4); - points[0]=Point2(0,0); - points[1]=Point2(s.x,0); - points[2]=Point2(s.x,s.y); - points[3]=Point2(0,s.y); - Vector<Point2> uvs; - uvs.resize(4); - uvs[0]=Point2(0,0); - uvs[1]=Point2(1,0); - uvs[2]=Point2(1,1); - uvs[3]=Point2(0,1); - - VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid()); -*/ + VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); } } -- cgit v1.2.3 From 7a428206fec3018f2535768b8a1f20ab9f02aa22 Mon Sep 17 00:00:00 2001 From: Robert Hernandez <killerjaguar26@gmail.com> Date: Thu, 30 Mar 2017 23:35:57 -0400 Subject: Fixed WindowDialog not aligning properly --- scene/gui/patch_9_rect.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/gui/patch_9_rect.cpp') diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp index 77178b902f..f53036085f 100644 --- a/scene/gui/patch_9_rect.cpp +++ b/scene/gui/patch_9_rect.cpp @@ -39,9 +39,9 @@ void NinePatchRect::_notification(int p_what) { Rect2 rect = Rect2(Point2(), get_size()); Rect2 src_rect = region_rect; - + texture->get_rect_region(rect, src_rect, rect, src_rect); - + RID ci = get_canvas_item(); VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); } -- cgit v1.2.3