From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 11 Jun 2019 15:43:37 -0300 Subject: Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD --- scene/gui/file_dialog.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/gui/file_dialog.cpp') diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 2cc9c1a53a..6e7491e7b4 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -424,7 +424,7 @@ void FileDialog::update_file_list() { dir_access->list_dir_begin(); TreeItem *root = tree->create_item(); - Ref folder = get_icon("folder"); + Ref folder = get_icon("folder"); const Color folder_color = get_color("folder_icon_modulate"); List files; List dirs; @@ -518,7 +518,7 @@ void FileDialog::update_file_list() { if (get_icon_func) { - Ref icon = get_icon_func(base_dir.plus_file(files.front()->get())); + Ref icon = get_icon_func(base_dir.plus_file(files.front()->get())); ti->set_icon(0, icon); } -- cgit v1.2.3