From e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 Mon Sep 17 00:00:00 2001 From: Micky Date: Sat, 13 Aug 2022 23:21:24 +0200 Subject: Rename `CanvasItem.update()` to `queue_redraw()` Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. --- scene/gui/control.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'scene/gui/control.cpp') diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 4de16a0a29..5e8d5a567f 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -713,7 +713,7 @@ void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool _size_changed(); } - update(); + queue_redraw(); } real_t Control::get_anchor(Side p_side) const { @@ -1459,7 +1459,7 @@ void Control::set_scale(const Vector2 &p_scale) { if (data.scale.y == 0) { data.scale.y = CMP_EPSILON; } - update(); + queue_redraw(); _notify_transform(); } @@ -1473,7 +1473,7 @@ void Control::set_rotation(real_t p_radians) { } data.rotation = p_radians; - update(); + queue_redraw(); _notify_transform(); } @@ -1487,7 +1487,7 @@ void Control::set_pivot_offset(const Vector2 &p_pivot) { } data.pivot_offset = p_pivot; - update(); + queue_redraw(); _notify_transform(); } @@ -2240,7 +2240,7 @@ void Control::set_disable_visibility_clip(bool p_ignore) { return; } data.disable_visibility_clip = p_ignore; - update(); + queue_redraw(); } bool Control::is_visibility_clip_disabled() const { @@ -2252,7 +2252,7 @@ void Control::set_clip_contents(bool p_clip) { return; } data.clip_contents = p_clip; - update(); + queue_redraw(); } bool Control::is_clipping_contents() { @@ -3196,9 +3196,9 @@ void Control::_notification(int p_notification) { // some parents need to know the order of the children to draw (like TabContainer) // update if necessary if (data.parent) { - data.parent->update(); + data.parent->queue_redraw(); } - update(); + queue_redraw(); if (data.RI) { get_viewport()->_gui_set_root_order_dirty(); @@ -3225,19 +3225,19 @@ void Control::_notification(int p_notification) { case NOTIFICATION_FOCUS_ENTER: { emit_signal(SceneStringNames::get_singleton()->focus_entered); - update(); + queue_redraw(); } break; case NOTIFICATION_FOCUS_EXIT: { emit_signal(SceneStringNames::get_singleton()->focus_exited); - update(); + queue_redraw(); } break; case NOTIFICATION_THEME_CHANGED: { emit_signal(SceneStringNames::get_singleton()->theme_changed); _invalidate_theme_cache(); update_minimum_size(); - update(); + queue_redraw(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { -- cgit v1.2.3