From d1207a0504329ea4da17753697785e227f53328e Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue, 11 Jan 2022 15:59:52 +0200 Subject: [Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. --- scene/gui/base_button.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/gui/base_button.cpp') diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index ab86face7e..789c01adf3 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -339,14 +339,14 @@ bool BaseButton::is_keep_pressed_outside() const { void BaseButton::set_shortcut(const Ref &p_shortcut) { shortcut = p_shortcut; - set_process_unhandled_key_input(shortcut.is_valid()); + set_process_shortcut_input(shortcut.is_valid()); } Ref BaseButton::get_shortcut() const { return shortcut; } -void BaseButton::unhandled_key_input(const Ref &p_event) { +void BaseButton::shortcut_input(const Ref &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!_is_focus_owner_in_shortcut_context()) { -- cgit v1.2.3