From ac3322b0af8f23e8e2dac8111200bc69b5604c9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 24 Jul 2021 15:46:25 +0200 Subject: Use const references where possible for List range iterators --- scene/debugger/scene_debugger.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/debugger') diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 5012aed99a..ce2b320c96 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -292,7 +292,7 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { // Add base object properties. List pinfo; obj->get_property_list(&pinfo, true); - for (PropertyInfo &E : pinfo) { + for (const PropertyInfo &E : pinfo) { if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { properties.push_back(SceneDebuggerProperty(E, obj->get(E.name))); } @@ -452,7 +452,7 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { } void SceneDebuggerTree::serialize(Array &p_arr) { - for (RemoteNode &n : nodes) { + for (const RemoteNode &n : nodes) { p_arr.push_back(n.child_count); p_arr.push_back(n.name); p_arr.push_back(n.type_name); -- cgit v1.2.3