From d03b7fbe090dca1f9ea4190116ac0efbee37e929 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 21 Oct 2021 13:38:20 -0300 Subject: Refactored Node3D rotation modes * Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). --- scene/audio/audio_stream_player.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scene/audio') diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index d2fd65d3d9..5065f21604 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -292,6 +292,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + Node::_validate_property(property); } void AudioStreamPlayer::_bus_layout_changed() { -- cgit v1.2.3