From 2bc0bcbd26c809ce09f6c869515ce68d18120fdf Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Tue, 10 Jan 2023 00:04:35 -0600 Subject: PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" --- scene/animation/animation_node_state_machine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/animation') diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 02f1e9f9a6..f8c09b4bde 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -716,7 +716,7 @@ AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() { /////////////////////////////////////////////////////// void AnimationNodeStateMachine::get_parameter_list(List *r_list) const { - r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE)); List advance_conditions; for (int i = 0; i < transitions.size(); i++) { StringName ac = transitions[i].transition->get_advance_condition_name(); -- cgit v1.2.3