From b8b45804485f7ca18f035f1eeb7a1ac0cf591cac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 16 Feb 2022 13:56:32 +0100 Subject: Style: Cleanup single-line blocks, semicolons, dead code Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. --- scene/animation/animation_player.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'scene/animation/animation_player.cpp') diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7ad76e43a2..e243915c13 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -595,18 +595,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - Variant value = a->value_track_interpolate(i, p_time); if (value == Variant()) { continue; } - //thanks to trigger mode, this should be solved now.. - /* - if (p_delta==0 && value.get_type()==Variant::STRING) - continue; // doing this with strings is messy, should find another way - */ if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; -- cgit v1.2.3