From 6106fd88d415c2889d3b64dcf1b0762eda2df562 Mon Sep 17 00:00:00 2001 From: Ruslan Mustakov Date: Fri, 13 Oct 2017 12:40:19 +0700 Subject: Remove junk output Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. --- scene/3d/particles.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'scene/3d') diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 80c706898d..73749cacb3 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() { void ParticlesMaterial::_update_shader() { - print_line("updating shader"); - dirty_materials.remove(&element); MaterialKey mk = _compute_key(); @@ -913,9 +911,7 @@ void ParticlesMaterial::_queue_shader_change() { if (material_mutex) material_mutex->lock(); - print_line("queuing change"); if (!element.in_list()) { - print_line("not in list, adding"); dirty_materials.add(&element); } -- cgit v1.2.3