From d1ddee225830b28171de031bd1f1918ced21b38f Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 21 Jul 2022 01:00:58 +0200 Subject: Implement BPM support Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness. --- scene/3d/audio_stream_player_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/3d') diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 824ea0407e..65b00742ee 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -281,7 +281,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (setplay.get() >= 0 && stream.is_valid()) { active.set(); - Ref new_playback = stream->instance_playback(); + Ref new_playback = stream->instantiate_playback(); ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); HashMap> bus_map; bus_map[_get_actual_bus()] = volume_vector; -- cgit v1.2.3