From 95837049e8ff920c6a2df5b093040a5d8e581c75 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sat, 2 Mar 2019 17:12:01 -0800 Subject: hide hdr and shadow_contact in gles2 --- scene/3d/light.cpp | 7 +++++++ scene/3d/light.h | 1 + 2 files changed, 8 insertions(+) (limited to 'scene/3d') diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 3b514dab8c..cf1af918f7 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -210,6 +210,13 @@ bool Light::is_editor_only() const { return editor_only; } +void Light::_validate_property(PropertyInfo &property) const { + + if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } +} + void Light::_bind_methods() { ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only); diff --git a/scene/3d/light.h b/scene/3d/light.h index 85e0ce3c24..ddd5bc6b3a 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -92,6 +92,7 @@ protected: static void _bind_methods(); void _notification(int p_what); + virtual void _validate_property(PropertyInfo &property) const; Light(VisualServer::LightType p_type); -- cgit v1.2.3