From 6b51ab66d83b7c85e16189eba280a00ab5ff9536 Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Tue, 17 May 2022 20:08:39 +0200 Subject: Make Navigation Agents and Obstacles respect parent process mode Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set. --- scene/3d/navigation_agent_3d.cpp | 20 ++++++++++++++++++++ scene/3d/navigation_agent_3d.h | 1 + scene/3d/navigation_obstacle_3d.cpp | 20 ++++++++++++++++++++ scene/3d/navigation_obstacle_3d.h | 1 + 4 files changed, 42 insertions(+) (limited to 'scene/3d') diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 86c11b3789..fb80fe6348 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -113,6 +113,26 @@ void NavigationAgent3D::_notification(int p_what) { set_physics_process_internal(false); } break; + case NOTIFICATION_PAUSED: { + if (agent_parent && !agent_parent->can_process()) { + map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid()); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause); + map_before_pause = RID(); + } + } break; + + case NOTIFICATION_UNPAUSED: { + if (agent_parent && !agent_parent->can_process()) { + map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid()); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause); + map_before_pause = RID(); + } + } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 283b99a24f..6a88bd13e2 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -41,6 +41,7 @@ class NavigationAgent3D : public Node { Node3D *agent_parent = nullptr; RID agent; + RID map_before_pause; uint32_t navigable_layers = 1; diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index fa6a633dee..c6eda1f9cd 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -80,6 +80,26 @@ void NavigationObstacle3D::_notification(int p_what) { parent_node3d = nullptr; } break; + case NOTIFICATION_PAUSED: { + if (parent_node3d && !parent_node3d->can_process()) { + map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid()); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause); + map_before_pause = RID(); + } + } break; + + case NOTIFICATION_UNPAUSED: { + if (parent_node3d && !parent_node3d->can_process()) { + map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid()); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause); + map_before_pause = RID(); + } + } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (parent_node3d && parent_node3d->is_inside_tree()) { NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin); diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 542d603a0a..0ddde64c0e 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -38,6 +38,7 @@ class NavigationObstacle3D : public Node { Node3D *parent_node3d = nullptr; RID agent; + RID map_before_pause; bool estimate_radius = true; real_t radius = 1.0; -- cgit v1.2.3