From 6dcd1354c2e0c489eea9cf111ddbf11804c39c4b Mon Sep 17 00:00:00 2001 From: Bojidar Marinov Date: Wed, 6 Apr 2016 17:14:38 +0300 Subject: Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes Closes #3911 --- scene/3d/physics_body.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'scene/3d') diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 1a2665b6ad..bc637eed44 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -419,7 +419,10 @@ void RigidBody::_direct_state_changed(Object *p_state) { set_global_transform(state->get_transform()); linear_velocity=state->get_linear_velocity(); angular_velocity=state->get_angular_velocity(); - sleeping=state->is_sleeping(); + if(sleeping!=state->is_sleeping()) { + sleeping=state->is_sleeping(); + emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); + } if (get_script_instance()) get_script_instance()->call("_integrate_forces",state); set_ignore_transform_notification(false); @@ -811,6 +814,7 @@ void RigidBody::_bind_methods() { ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body"))); ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body"))); + ADD_SIGNAL( MethodInfo("sleeping_state_changed")); BIND_CONSTANT( MODE_STATIC ); BIND_CONSTANT( MODE_KINEMATIC ); -- cgit v1.2.3