From 2edb59ec8896d321f12b8fa6904bf13178be8bf8 Mon Sep 17 00:00:00 2001 From: MickeMakaron Date: Mon, 13 Apr 2020 07:42:47 +0200 Subject: Handle huge offset values in Path2D and Path3D set_offset --- scene/3d/path_3d.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'scene/3d') diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index f06135f53d..4a425d1e0e 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -316,16 +316,14 @@ void PathFollow3D::set_offset(float p_offset) { offset = p_offset; if (path) { - if (path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { + if (path->get_curve().is_valid()) { float path_length = path->get_curve()->get_baked_length(); if (loop) { - while (offset > path_length) - offset -= path_length; - - while (offset < 0) - offset += path_length; - + offset = Math::fposmod(offset, path_length); + if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { + offset = path_length; + } } else { offset = CLAMP(offset, 0, path_length); } -- cgit v1.2.3