From 32625145c8ba20a304c1f70090c34dfe7e9be435 Mon Sep 17 00:00:00 2001 From: reduz Date: Fri, 4 Jun 2021 19:47:26 -0300 Subject: Rename GI Classes * GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion. --- scene/3d/voxelizer.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'scene/3d/voxelizer.h') diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index d0da5a5624..e500d2d4c3 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -117,12 +117,12 @@ public: void plot_mesh(const Transform3D &p_xform, Ref &p_mesh, const Vector> &p_materials, const Ref &p_override_material); void end_bake(); - int get_gi_probe_octree_depth() const; - Vector3i get_giprobe_octree_size() const; - int get_giprobe_cell_count() const; - Vector get_giprobe_octree_cells() const; - Vector get_giprobe_data_cells() const; - Vector get_giprobe_level_cell_count() const; + int get_voxel_gi_octree_depth() const; + Vector3i get_voxel_gi_octree_size() const; + int get_voxel_gi_cell_count() const; + Vector get_voxel_gi_octree_cells() const; + Vector get_voxel_gi_data_cells() const; + Vector get_voxel_gi_level_cell_count() const; Vector get_sdf_3d_image() const; Ref create_debug_multimesh(); -- cgit v1.2.3