From 610363add0335b1faf7df6fa02902e8e85c4c082 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 10 May 2022 23:21:17 +0200 Subject: Use the Static global illumination mode in GeometryInstance3D by default This makes VoxelGI and SDFGI work out of the box with primitive meshes, loaded OBJ meshes and CSG nodes. --- scene/3d/visual_instance_3d.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'scene/3d/visual_instance_3d.cpp') diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 6df50bc491..69917f6992 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -471,7 +471,6 @@ void GeometryInstance3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,suffix:m"), "set_visibility_range_end", "get_visibility_range_end"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode"); - //ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON); @@ -494,7 +493,6 @@ void GeometryInstance3D::_bind_methods() { } GeometryInstance3D::GeometryInstance3D() { - //RS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); } GeometryInstance3D::~GeometryInstance3D() { -- cgit v1.2.3