From c273ddc3eefce78f8eed86dbc71fffd1b0443e2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 2 May 2022 16:28:25 +0200 Subject: Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. --- scene/3d/vehicle_body_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/3d/vehicle_body_3d.cpp') diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index f5a451ca04..675cd1b172 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -40,7 +40,7 @@ public: Vector3 m_0MinvJt; Vector3 m_1MinvJt; //Optimization: can be stored in the w/last component of one of the vectors - real_t m_Adiag; + real_t m_Adiag = 0.0; real_t getDiagonal() const { return m_Adiag; } -- cgit v1.2.3