From 446460eaf99a34f3a6fd082fb290bf437e877aa9 Mon Sep 17 00:00:00 2001 From: TwistedTwigleg Date: Sat, 24 Apr 2021 13:07:17 -0400 Subject: Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides --- scene/3d/skeleton_3d.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scene/3d/skeleton_3d.h') diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 2941ac2c45..508cd7c329 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -83,6 +83,7 @@ private: Transform pose; Transform pose_global; + Transform pose_global_no_override; bool custom_pose_enable = false; Transform custom_pose; @@ -160,6 +161,7 @@ public: void set_bone_rest(int p_bone, const Transform &p_rest); Transform get_bone_rest(int p_bone) const; Transform get_bone_global_pose(int p_bone) const; + Transform get_bone_global_pose_no_override(int p_bone) const; void clear_bones_global_pose_override(); void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); -- cgit v1.2.3