From ca30b70943b1d2c19c10e901786edb8b095f7834 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Fri, 1 Oct 2021 08:02:38 -0700 Subject: Remove editor code in PhysicalBone3D _set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there. --- scene/3d/physics_body_3d.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'scene/3d/physics_body_3d.cpp') diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 8603d15162..6e8eef1a44 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -33,10 +33,6 @@ #include "core/core_string_names.h" #include "scene/scene_string_names.h" -#ifdef TOOLS_ENABLED -#include "editor/plugins/node_3d_editor_plugin.h" -#endif - void PhysicsBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); @@ -2998,14 +2994,11 @@ void PhysicalBone3D::_on_bone_parent_changed() { _reload_joint(); } -void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) { #ifdef TOOLS_ENABLED +void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) { gizmo_move_joint = p_move_joint; - Node3DEditor::get_singleton()->update_transform_gizmo(); -#endif } -#ifdef TOOLS_ENABLED Transform3D PhysicalBone3D::get_global_gizmo_transform() const { return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform(); } -- cgit v1.2.3