From 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 10 Feb 2021 17:18:45 -0300 Subject: Removed _change_notify -For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify() since they are unnecesary now. --- scene/3d/gpu_particles_3d.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'scene/3d/gpu_particles_3d.cpp') diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 7d77578b01..17a61b3e4d 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -100,7 +100,6 @@ void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) { visibility_aabb = p_aabb; RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb); update_gizmo(); - _change_notify("visibility_aabb"); } void GPUParticles3D::set_use_local_coordinates(bool p_enable) { @@ -190,7 +189,7 @@ void GPUParticles3D::set_draw_passes(int p_count) { ERR_FAIL_COND(p_count < 1); draw_passes.resize(p_count); RS::get_singleton()->particles_set_draw_passes(particles, p_count); - _change_notify(); + notify_property_list_changed(); } int GPUParticles3D::get_draw_passes() const { @@ -353,7 +352,7 @@ void GPUParticles3D::_notification(int p_what) { // the shot ends the editor can properly update if (p_what == NOTIFICATION_INTERNAL_PROCESS) { if (one_shot && !is_emitting()) { - _change_notify(); + notify_property_list_changed(); set_process_internal(false); } } -- cgit v1.2.3