From 277b24dfb7acdb42589b931252bbe7be81c7536e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 11 Sep 2018 18:13:45 +0200 Subject: Make core/ includes absolute, remove subfolders from include path This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. --- scene/3d/collision_shape.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/3d/collision_shape.cpp') diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 943f4158f7..4fd68fb47d 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -38,9 +38,9 @@ #include "scene/resources/sphere_shape.h" #include "servers/visual_server.h" //TODO: Implement CylinderShape and HeightMapShape? +#include "core/math/quick_hull.h" #include "mesh_instance.h" #include "physics_body.h" -#include "quick_hull.h" void CollisionShape::make_convex_from_brothers() { -- cgit v1.2.3