From cd24a63da2efd8f5b6bdc0072e81c35e2d1986fe Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Fri, 16 Apr 2021 22:04:02 +0200 Subject: Fix NavigationAgent2D not emitting "target_reached" Signal reliably Fix NavigationAgent2D not emitting "target_reached" Signal reliably --- scene/2d/navigation_agent_2d.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'scene/2d') diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index a18687afed..0d23afe77f 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -301,6 +301,12 @@ void NavigationAgent2D::update_navigation() { while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { + if (!target_reached) { + if (distance_to_target() < target_desired_distance) { + emit_signal("target_reached"); + target_reached = true; + } + } nav_path_index -= 1; navigation_finished = true; emit_signal("navigation_finished"); -- cgit v1.2.3