From a4cd553f42c8423c4d07b2115398689523b4dc50 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gilles=20Roudi=C3=A8re?= Date: Mon, 6 Sep 2021 13:11:41 +0200 Subject: Fix crash in TileMap physics --- scene/2d/tile_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/2d/tile_map.cpp') diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 13f1d258a8..729cc95bd7 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1147,7 +1147,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) { PhysicsServer2D::get_singleton()->body_set_space(body, space); Transform2D xform; - xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer))); + xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer))); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } -- cgit v1.2.3