From 98c086edafbbb81635fed46b17268af2df9ae47d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 28 Apr 2015 22:05:01 -0300 Subject: -fix forced texture repeat in Polygon2D, now depends on texture. -added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725 --- scene/2d/polygon_2d.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'scene/2d/polygon_2d.h') diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 38fa57b9b4..517b623ccd 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -52,9 +52,6 @@ public: void set_texture_scale(const Vector2& p_scale); Vector2 get_texture_scale() const; - void set_texture_repeat(bool p_rot); - bool get_texture_repeat() const; - void set_invert(bool p_rot); bool get_invert() const; -- cgit v1.2.3