From 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 9 Feb 2014 22:10:30 -0300 Subject: GODOT IS OPEN SOURCE --- scene/2d/particles_2d.h | 231 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 231 insertions(+) create mode 100644 scene/2d/particles_2d.h (limited to 'scene/2d/particles_2d.h') diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h new file mode 100644 index 0000000000..8849149127 --- /dev/null +++ b/scene/2d/particles_2d.h @@ -0,0 +1,231 @@ +/*************************************************************************/ +/* particles_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef PARTICLES_FRAME_H +#define PARTICLES_FRAME_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/texture.h" + +class Particles2D; +class ParticleAttractor2D : public Node2D { + + OBJ_TYPE(ParticleAttractor2D,Node2D); + + +friend class Particles2D; + bool enabled; + float radius; + float disable_radius; + float gravity; + float absorption; + NodePath path; + + Particles2D *owner; + + void _update_owner(); + void _owner_exited(); + void _set_owner(Particles2D* p_owner); + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_radius(float p_radius); + float get_radius() const; + + void set_disable_radius(float p_disable_radius); + float get_disable_radius() const; + + void set_gravity(float p_gravity); + float get_gravity() const; + + void set_absorption(float p_absorption); + float get_absorption() const; + + void set_particles_path(NodePath p_path); + NodePath get_particles_path() const; + + ParticleAttractor2D(); +}; + + + +class Particles2D : public Node2D { + + OBJ_TYPE(Particles2D, Node2D); +public: + + enum Parameter { + PARAM_DIRECTION, + PARAM_SPREAD, + PARAM_LINEAR_VELOCITY, + PARAM_SPIN_VELOCITY, + PARAM_ORBIT_VELOCITY, + PARAM_GRAVITY_DIRECTION, + PARAM_GRAVITY_STRENGTH, + PARAM_RADIAL_ACCEL, + PARAM_TANGENTIAL_ACCEL, + PARAM_DAMPING, + PARAM_INITIAL_SIZE, + PARAM_FINAL_SIZE, + PARAM_HUE_VARIATION, + PARAM_MAX + }; + + enum { + MAX_COLOR_PHASES=4 + }; + +private: + + float param[PARAM_MAX]; + float randomness[PARAM_MAX]; + + struct Particle { + + bool active; + Point2 pos; + Vector2 velocity; + float rot; + uint32_t seed; + Particle() { active=false; seed=123465789; rot=0;} + }; + + Vector particles; + int color_phase_count; + struct ColorPhase { + Color color; + float pos; + } color_phases[MAX_COLOR_PHASES]; + + struct AttractorCache { + + Vector2 pos; + ParticleAttractor2D *attractor; + }; + + Vector attractor_cache; + + float explosiveness; + float preprocess; + float lifetime; + bool emitting; + bool local_space; + float emit_timeout; + float time_to_live; + float time_scale; + Point2 emissor_offset; + Vector2 initial_velocity; + Vector2 extents; + DVector emission_points; + + float time; + int active_count; + + Ref texture; + + + void testee(int a, int b, int c, int d, int e); + void _process_particles(float p_delta); +friend class ParticleAttractor2D; + + Set attractors; + +protected: + + void _notification(int p_what); + static void _bind_methods(); + +public: + + void set_emitting(bool p_emitting); + bool is_emitting() const; + + void set_amount(int p_amount); + int get_amount() const; + + void set_lifetime(float p_lifetime); + float get_lifetime() const; + + void set_time_scale(float p_time_scale); + float get_time_scale() const; + + void set_pre_process_time(float p_pre_process_time); + float get_pre_process_time() const; + + void set_emit_timeout(float p_timeout); + float get_emit_timeout() const; + + void set_emission_half_extents(const Vector2& p_extents); + Vector2 get_emission_half_extents() const; + + void set_param(Parameter p_param, float p_value); + float get_param(Parameter p_param) const; + + void set_randomness(Parameter p_randomness, float p_value); + float get_randomness(Parameter p_randomness) const; + + void set_explosiveness(float p_value); + float get_explosiveness() const; + + void set_color_phases(int p_phases); + int get_color_phases() const; + + void set_color_phase_color(int p_phase,const Color& p_color); + Color get_color_phase_color(int p_phase) const; + + void set_color_phase_pos(int p_phase,float p_pos); + float get_color_phase_pos(int p_phase) const; + + void set_texture(const Ref& p_texture); + Ref get_texture() const; + + void set_emissor_offset(const Point2& p_offset); + Point2 get_emissor_offset() const; + + void set_use_local_space(bool p_use); + bool is_using_local_space() const; + + void set_initial_velocity(const Vector2& p_velocity); + Vector2 get_initial_velocity() const; + + void set_emission_points(const DVector& p_points); + DVector get_emission_points() const; + + void pre_process(float p_delta); + + Particles2D(); +}; + +VARIANT_ENUM_CAST( Particles2D::Parameter ); + +#endif // PARTICLES_FRAME_H -- cgit v1.2.3