From 92c40bcf325ce91279c14f0b6a42c200fe4faf51 Mon Sep 17 00:00:00 2001 From: Josh Jones Date: Sat, 6 Aug 2022 23:54:57 -0700 Subject: Fix NavigationRegion3D gizmo's odd visual behavior --- scene/2d/navigation_region_2d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/2d/navigation_region_2d.cpp') diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 6f189a57e8..50ae557906 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -494,7 +494,7 @@ void NavigationRegion2D::_notification(int p_what) { // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color; - random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); + random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2); random_variation_color.a = color.a; Vector colors; colors.push_back(random_variation_color); -- cgit v1.2.3