From 9ce57050a5d12776deedd44fcb82dd5841a56686 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 7 Nov 2022 22:40:03 -0800 Subject: Add GPUParticles to the OpenGL3 renderer. This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. --- scene/2d/gpu_particles_2d.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'scene/2d/gpu_particles_2d.cpp') diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index e18f2bd1a1..c8f5d7f5a6 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -299,10 +299,6 @@ bool GPUParticles2D::get_interpolate() const { PackedStringArray GPUParticles2D::get_configuration_warnings() const { PackedStringArray warnings = Node2D::get_configuration_warnings(); - if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); - } - if (process_material.is_null()) { warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { -- cgit v1.2.3