From 4d78e16bc1bf265da32858a38aa75a1233421da4 Mon Sep 17 00:00:00 2001 From: groud Date: Sat, 5 May 2018 16:59:00 +0200 Subject: Fixes the bad calculation of margin & anchors when child of Node2D --- scene/2d/animated_sprite.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'scene/2d/animated_sprite.h') diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index be5b1ef6d6..806052a696 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -145,6 +145,7 @@ class AnimatedSprite : public Node2D { void _reset_timeout(); void _set_playing(bool p_playing); bool _is_playing() const; + Rect2 _get_rect() const; protected: static void _bind_methods(); @@ -161,6 +162,8 @@ public: virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; + virtual Rect2 get_anchorable_rect() const; + void set_sprite_frames(const Ref &p_frames); Ref get_sprite_frames() const; -- cgit v1.2.3