From 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 27 May 2016 14:18:40 -0300 Subject: Changed import workflow -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types --- platform/windows/os_windows.cpp | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) (limited to 'platform') diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index c9c7780a2a..bf8b0ee6b5 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -724,6 +724,32 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { } } break; + case WM_DROPFILES: { + + HDROP hDropInfo = NULL; + hDropInfo = (HDROP) wParam; + const int buffsize=4096; + wchar_t buf[buffsize]; + + int fcount = DragQueryFileW(hDropInfo, 0xFFFFFFFF,NULL,0); + + Vector files; + + for(int i=0;idrop_files(files,0); + } + + + } break; + + default: { @@ -1035,6 +1061,8 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_ _ensure_data_dir(); + DragAcceptFiles(hWnd,true); + } -- cgit v1.2.3