From 3b1e62bc7ce9a0d8b48bb27661b328f7e6daabc7 Mon Sep 17 00:00:00 2001 From: Fredy Huya-Kouadio Date: Mon, 25 Apr 2022 00:03:00 -0700 Subject: Fix the issue causing the screen to be black after resuming when in low processor mode. This is done by forcing a redraw and buffers swap when resuming the app. --- platform/android/java_godot_lib_jni.cpp | 2 ++ platform/android/os_android.cpp | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'platform') diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index ea72bc0e15..5e0a9d967b 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -503,6 +503,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI return; } + // We force redraw to ensure we render at least once when resuming the app. + Main::force_redraw(); if (os_android->get_main_loop()) { os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED); } diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index ef53415f16..54124c22d0 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -187,10 +187,11 @@ bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) { return false; } DisplayServerAndroid::get_singleton()->process_events(); + uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn(); bool exit = Main::iteration(); if (r_should_swap_buffers) { - *r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed(); + *r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed() || current_frames_drawn != Engine::get_singleton()->get_frames_drawn(); } return exit; -- cgit v1.2.3