From 91ecd7b6a679edeaee6b6ac147074c80d2bd30f6 Mon Sep 17 00:00:00 2001 From: "luz.paz" Date: Thu, 19 Sep 2019 14:36:39 -0400 Subject: Fix misc. source comment typos Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` --- platform/windows/camera_win.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'platform/windows') diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp index b97796fe89..10787d0d0a 100644 --- a/platform/windows/camera_win.cpp +++ b/platform/windows/camera_win.cpp @@ -30,9 +30,12 @@ #include "camera_win.h" -///@TODO sorry guys, I got about 80% through implementing this using DirectShow only to find out Microsoft deprecated half the API and its replacement is as confusing as they could make it -// Joey suggested looking into libuvc which offers a more direct route to webcams over USB and this is very promissing but it wouldn't compile on windows for me... -// I've gutted the classes I implemented DirectShow in just to have a skeleton for someone to work on, mail me for more details or if you want a copy.... +///@TODO sorry guys, I got about 80% through implementing this using DirectShow only +// to find out Microsoft deprecated half the API and its replacement is as confusing +// as they could make it. Joey suggested looking into libuvc which offers a more direct +// route to webcams over USB and this is very promising but it wouldn't compile on +// windows for me...I've gutted the classes I implemented DirectShow in just to have +// a skeleton for someone to work on, mail me for more details or if you want a copy.... ////////////////////////////////////////////////////////////////////////// // CameraFeedWindows - Subclass for our camera feed on windows @@ -69,7 +72,8 @@ bool CameraFeedWindows::activate_feed() { return true; }; -///@TODO we should probably have a callback method here that is being called by the camera API which provides frames and call back into the CameraServer to update our texture +///@TODO we should probably have a callback method here that is being called by the +// camera API which provides frames and call back into the CameraServer to update our texture void CameraFeedWindows::deactivate_feed(){ ///@TODO this should deactivate our camera and stop the process of capturing frames -- cgit v1.2.3