From ee69bd81cfa67eb5c642604f0f43d711ab370faf Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 27 Oct 2016 05:54:42 +0200 Subject: TCPServer listen now default to IP type ANY (v6 socket with v4 support) --- platform/windows/tcp_server_winsock.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/windows/tcp_server_winsock.h') diff --git a/platform/windows/tcp_server_winsock.h b/platform/windows/tcp_server_winsock.h index 94601a2e12..115fdb4234 100644 --- a/platform/windows/tcp_server_winsock.h +++ b/platform/windows/tcp_server_winsock.h @@ -39,7 +39,7 @@ class TCPServerWinsock : public TCP_Server { public: - virtual Error listen(uint16_t p_port, IP_Address::AddrType p_type = IP_Address::TYPE_IPV4,const List *p_accepted_hosts=NULL); + virtual Error listen(uint16_t p_port, IP_Address::AddrType p_type,const List *p_accepted_hosts=NULL); virtual bool is_connection_available() const; virtual Ref take_connection(); -- cgit v1.2.3 From 95bdd977686005d3d813eb09aca625384f1774c1 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Wed, 30 Nov 2016 20:45:19 +0100 Subject: Use an instance variable for ip_type in raw sockets PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. --- platform/windows/tcp_server_winsock.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/windows/tcp_server_winsock.h') diff --git a/platform/windows/tcp_server_winsock.h b/platform/windows/tcp_server_winsock.h index 115fdb4234..bd6a05c74d 100644 --- a/platform/windows/tcp_server_winsock.h +++ b/platform/windows/tcp_server_winsock.h @@ -39,7 +39,7 @@ class TCPServerWinsock : public TCP_Server { public: - virtual Error listen(uint16_t p_port, IP_Address::AddrType p_type,const List *p_accepted_hosts=NULL); + virtual Error listen(uint16_t p_port,const List *p_accepted_hosts=NULL); virtual bool is_connection_available() const; virtual Ref take_connection(); -- cgit v1.2.3 From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- platform/windows/tcp_server_winsock.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/windows/tcp_server_winsock.h') diff --git a/platform/windows/tcp_server_winsock.h b/platform/windows/tcp_server_winsock.h index 115fdb4234..04d196dce3 100644 --- a/platform/windows/tcp_server_winsock.h +++ b/platform/windows/tcp_server_winsock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ -- cgit v1.2.3