From 386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Feb 2020 10:08:52 +0100 Subject: Remove obsolete GLES3 backend Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! --- platform/windows/platform_config.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'platform/windows/platform_config.h') diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 04653ee56c..290decac5f 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -29,8 +29,5 @@ /*************************************************************************/ #include -//#else -//#include -//#endif -#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h" + #define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" -- cgit v1.2.3