From fda2743fef8fbcf0ba5fb4ac93a613ad61735fff Mon Sep 17 00:00:00 2001 From: Marcus Brummer Date: Tue, 16 Mar 2021 21:08:55 +0100 Subject: Converted sensor acceleration units to m/s^2 on iOS and UWP This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. --- platform/uwp/os_uwp.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'platform/uwp') diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index fa97948395..33992069f9 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -62,6 +62,8 @@ using namespace Windows::Devices::Sensors; using namespace Windows::ApplicationModel::DataTransfer; using namespace concurrency; +static const float earth_gravity = 9.80665; + int OS_UWP::get_video_driver_count() const { return 2; } @@ -372,9 +374,9 @@ void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sende AccelerometerReading ^ reading = args->Reading; os->input->set_accelerometer(Vector3( - reading->AccelerationX, - reading->AccelerationY, - reading->AccelerationZ)); + reading->AccelerationX * earth_gravity, + reading->AccelerationY * earth_gravity, + reading->AccelerationZ * earth_gravity)); } void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) { -- cgit v1.2.3