From 33b2070d2e6931566e05bc5daab320493aba3a48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Aug 2020 09:35:41 +0200 Subject: Remove obsolete GLES2 backend code This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. --- platform/uwp/os_uwp.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'platform/uwp') diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 1dddb07990..401ba6c35d 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -35,7 +35,6 @@ #include "core/io/marshalls.h" #include "core/project_settings.h" -#include "drivers/gles2/rasterizer_gles2.h" #include "drivers/unix/ip_unix.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" -- cgit v1.2.3