From 93b7a85c98746ca7fefafa88dc1797de9867a521 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 26 Mar 2022 20:27:36 +0100 Subject: HTML5: Explain why export templates are missing Same for UWP. This is skipped in DEV_ENABLED builds so contributors can still test the export pipeline (and CI still compiles it on debug builds). --- platform/uwp/export/export_plugin.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'platform/uwp/export/export_plugin.cpp') diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp index 230e5c749c..88343d6f85 100644 --- a/platform/uwp/export/export_plugin.cpp +++ b/platform/uwp/export/export_plugin.cpp @@ -131,6 +131,14 @@ void EditorExportPlatformUWP::get_export_options(List *r_options) } bool EditorExportPlatformUWP::can_export(const Ref &p_preset, String &r_error, bool &r_missing_templates) const { +#ifndef DEV_ENABLED + // We don't provide export templates for the UWP platform currently as it + // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that + // contributors can still test the pipeline if/when we can build it again. + r_error = "The UWP platform is currently not supported in Godot 4.0.\n"; + return false; +#endif + String err; bool valid = false; -- cgit v1.2.3