From 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 3 Oct 2016 16:33:42 -0300 Subject: Begining of GLES3 renderer: -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working --- platform/server/os_server.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'platform/server/os_server.cpp') diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 5404980ff3..cb00fdaac8 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -26,8 +26,8 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "servers/visual/visual_server_raster.h" -#include "servers/visual/rasterizer_dummy.h" +//#include "servers/visual/visual_server_raster.h" +//#include "servers/visual/rasterizer_dummy.h" #include "os_server.h" #include #include @@ -57,9 +57,9 @@ void OS_Server::initialize(const VideoMode& p_desired,int p_video_driver,int p_a current_videomode=p_desired; main_loop=NULL; - rasterizer = memnew( RasterizerDummy ); + //rasterizer = memnew( RasterizerDummy ); - visual_server = memnew( VisualServerRaster(rasterizer) ); + //visual_server = memnew( VisualServerRaster(rasterizer) ); AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); @@ -114,7 +114,7 @@ void OS_Server::finalize() { visual_server->finish(); memdelete(visual_server); - memdelete(rasterizer); + //memdelete(rasterizer); physics_server->finish(); memdelete(physics_server); -- cgit v1.2.3 From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- platform/server/os_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/server/os_server.cpp') diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 5404980ff3..47cdbbb208 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ -- cgit v1.2.3