From 15f6d3cebf9e8c9288132454816f1152e16dde36 Mon Sep 17 00:00:00 2001 From: est31 Date: Mon, 30 Nov 2015 01:26:51 +0100 Subject: Add way to look for templates at system wide level too Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates --- platform/osx/export/export.cpp | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) (limited to 'platform/osx/export/export.cpp') diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 79ee91bc61..0bece6ec76 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -251,15 +251,19 @@ Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug EditorProgress ep("export","Exporting for OSX",104); - String pkg_path = EditorSettings::get_singleton()->get_settings_path()+"/templates/osx.zip"; - - if (p_debug) { - - src_pkg=custom_debug_package!=""?custom_debug_package:pkg_path; - } else { - - src_pkg=custom_release_package!=""?custom_release_package:pkg_path; + if (p_debug) + src_pkg=custom_debug_package; + else + src_pkg=custom_release_package; + + if (src_pkg=="") { + String err; + src_pkg=find_export_template("osx.zip", &err); + if (src_pkg=="") { + EditorNode::add_io_error(err); + return ERR_FILE_NOT_FOUND; + } } @@ -464,9 +468,8 @@ bool EditorExportPlatformOSX::can_export(String *r_error) const { bool valid=true; String err; - String exe_path = EditorSettings::get_singleton()->get_settings_path()+"/templates/"; - if (!FileAccess::exists(exe_path+"osx.zip")) { + if (!exists_export_template("osx.zip")) { valid=false; err+="No export templates found.\nDownload and install export templates.\n"; } -- cgit v1.2.3