From e2dfb656f4508643acf38014dd8461782505ba12 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 14 Oct 2021 12:01:22 +0200 Subject: SCons: Add `DEV_ENABLED` defines for `target=debug` builds This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371. --- platform/linuxbsd/detect.py | 1 + 1 file changed, 1 insertion(+) (limited to 'platform/linuxbsd/detect.py') diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 8eb22c1c72..afb7c7b2ab 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -113,6 +113,7 @@ def configure(env): elif env["target"] == "debug": env.Prepend(CCFLAGS=["-g3"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) + env.Prepend(CPPDEFINES=["DEV_ENABLED"]) env.Append(LINKFLAGS=["-rdynamic"]) ## Architecture -- cgit v1.2.3