From ff1f0d2cb5e34ce74c63c2b3ce2b4e8662af550f Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 20 Aug 2020 21:55:46 +0200 Subject: Remove `debug_symbols=full` in favor of `debug_symbols=yes` `debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand. --- platform/linuxbsd/SCsub | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/linuxbsd/SCsub') diff --git a/platform/linuxbsd/SCsub b/platform/linuxbsd/SCsub index ae75a75830..6e43ffcedb 100644 --- a/platform/linuxbsd/SCsub +++ b/platform/linuxbsd/SCsub @@ -18,5 +18,5 @@ common_x11 = [ prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11) -if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: +if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd)) -- cgit v1.2.3