From f9629deade8407d550447486498e9ee11a235ebb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 16 Feb 2022 08:37:58 +0100 Subject: HTML5: Fix build after #52742 Fixes #58172. --- platform/javascript/javascript_main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'platform/javascript') diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 5c00476a72..307a80feea 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/config/engine.h" #include "core/io/resource_loader.h" #include "main/main.h" #include "platform/javascript/display_server_javascript.h" @@ -94,7 +95,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { Main::start(); os->get_main_loop()->initialize(); #ifdef TOOLS_ENABLED - if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) { + if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) { PackedStringArray ps; ps.push_back("/tmp/preload.zip"); os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); -- cgit v1.2.3