From 8f0f327f0207cbde27bbfba3ac106b9457d7201b Mon Sep 17 00:00:00 2001 From: Ruslan Mustakov Date: Mon, 2 Oct 2017 22:01:43 +0700 Subject: Allow configuring iOS export - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). --- platform/javascript/export/export.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'platform/javascript') diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 943f6d8f35..05b0fb3fbc 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -155,6 +155,7 @@ String EditorExportPlatformJavaScript::get_binary_extension() const { } Error EditorExportPlatformJavaScript::export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags) { + ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); String custom_debug = p_preset->get("custom_template/debug"); String custom_release = p_preset->get("custom_template/release"); -- cgit v1.2.3