From 4db801aaeac130a74197ab43e531ce2533414eb9 Mon Sep 17 00:00:00 2001 From: Leon Krause Date: Sun, 13 Aug 2017 13:10:04 +0200 Subject: HTML5 start-up overhaul - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global) --- platform/javascript/SCsub | 33 ++- platform/javascript/detect.py | 2 + platform/javascript/engine.js | 366 ++++++++++++++++++++++++++++++++++ platform/javascript/export/export.cpp | 30 +-- platform/javascript/godot_shell.html | 347 -------------------------------- platform/javascript/pre_asmjs.js | 3 + platform/javascript/pre_wasm.js | 3 + 7 files changed, 392 insertions(+), 392 deletions(-) create mode 100644 platform/javascript/engine.js delete mode 100644 platform/javascript/godot_shell.html create mode 100644 platform/javascript/pre_asmjs.js create mode 100644 platform/javascript/pre_wasm.js (limited to 'platform/javascript') diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index b804863ee1..e282041745 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -20,33 +20,32 @@ for x in javascript_files: javascript_objects.append(env_javascript.Object(x)) env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync','_send_notification']\""]) -env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"']) # output file name without file extension basename = "godot" + env["PROGSUFFIX"] target_dir = env.Dir("#bin") -js_file = target_dir.File(basename + ".js") -implicit_targets = [js_file] zip_dir = target_dir.Dir('.javascript_zip') -zip_files = env.InstallAs([zip_dir.File("godot.js"), zip_dir.File("godotfs.js")], [js_file, "#misc/dist/html_fs/godotfs.js"]) +zip_files = env.InstallAs(zip_dir.File('godot.html'), '#misc/dist/html/default.html') +implicit_targets = [] if env['wasm'] == 'yes': - wasm_file = target_dir.File(basename+'.wasm') - implicit_targets.append(wasm_file) - zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm_file)) + wasm = target_dir.File(basename + '.wasm') + implicit_targets.append(wasm) + zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm)) + prejs = env.File('pre_wasm.js') else: - asmjs_files = [target_dir.File(basename+'.asm.js'), target_dir.File(basename+'.html.mem')] - zip_files.append(InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files)) + asmjs_files = [target_dir.File(basename + '.asm.js'), target_dir.File(basename + '.js.mem')] implicit_targets.extend(asmjs_files) + zip_files.append(InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files)) + prejs = env.File('pre_asmjs.js') -# HTML file must be the first target in the list -html_file = env.Program(["#bin/godot"] + implicit_targets, javascript_objects, PROGSUFFIX=env["PROGSUFFIX"]+".html")[0] -Depends(html_file, "godot_shell.html") +js = env.Program(['#bin/godot'] + implicit_targets, javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js')[0]; +zip_files.append(InstallAs(zip_dir.File('godot.js'), js)) -# Emscripten hardcodes file names, so replace common base name with -# placeholder while leaving extension; also change `.html.mem` to just `.mem` -fixup_html = env.Substfile(html_file, SUBST_DICT=[(basename, '$$GODOT_BASE'), ('.html.mem', '.mem')], SUBSTFILESUFFIX='.fixup.html') +postjs = env.File('engine.js') +env.Depends(js, [prejs, postjs]) +env.Append(LINKFLAGS=['--pre-js', prejs.path]) +env.Append(LINKFLAGS=['--post-js', postjs.path]) -zip_files.append(InstallAs(zip_dir.File('godot.html'), fixup_html)) -Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX']+env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET") +Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET") diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 68c8d1eea5..b1bb1adb2f 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -100,6 +100,7 @@ def configure(env): ## Link flags + env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"']) env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1']) if (env['wasm'] == 'yes'): @@ -112,6 +113,7 @@ def configure(env): else: env.Append(LINKFLAGS=['-s', 'ASM_JS=1']) env.Append(LINKFLAGS=['--separate-asm']) + env.Append(LINKFLAGS=['--memory-init-file', '1']) # TODO: Move that to opus module's config if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"): diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js new file mode 100644 index 0000000000..552f5a7e02 --- /dev/null +++ b/platform/javascript/engine.js @@ -0,0 +1,366 @@ + return Module; + }, +}; + +(function() { + var engine = Engine; + + var USING_WASM = engine.USING_WASM; + var DOWNLOAD_ATTEMPTS_MAX = 4; + + var basePath = null; + var engineLoadPromise = null; + + var loadingFiles = {}; + + function getBasePath(path) { + + if (path.endsWith('/')) + path = path.slice(0, -1); + if (path.lastIndexOf('.') > path.lastIndexOf('/')) + path = path.slice(0, path.lastIndexOf('.')); + return path; + } + + function getBaseName(path) { + + path = getBasePath(path); + return path.slice(path.lastIndexOf('/') + 1); + } + + Engine = function Engine() { + + this.rtenv = null; + + var gameInitPromise = null; + var unloadAfterInit = true; + var memorySize = 268435456; + + var progressFunc = null; + var pckProgressTracker = {}; + var lastProgress = { loaded: 0, total: 0 }; + + var canvas = null; + var stdout = null; + var stderr = null; + + this.initGame = function(mainPack) { + + if (!gameInitPromise) { + + if (mainPack === undefined) { + if (basePath !== null) { + mainPack = basePath + '.pck'; + } else { + return Promise.reject(new Error("No main pack to load specified")); + } + } + if (basePath === null) + basePath = getBasePath(mainPack); + + gameInitPromise = Engine.initEngine().then( + instantiate.bind(this) + ); + var gameLoadPromise = loadPromise(mainPack, pckProgressTracker).then(function(xhr) { return xhr.response; }); + gameInitPromise = Promise.all([gameLoadPromise, gameInitPromise]).then(function(values) { + // resolve with pck + return new Uint8Array(values[0]); + }); + if (unloadAfterInit) + gameInitPromise.then(Engine.unloadEngine); + requestAnimationFrame(animateProgress); + } + return gameInitPromise; + }; + + function instantiate(initializer) { + + var rtenvOpts = { + noInitialRun: true, + thisProgram: getBaseName(basePath), + engine: this, + }; + if (typeof stdout === 'function') + rtenvOpts.print = stdout; + if (typeof stderr === 'function') + rtenvOpts.printErr = stderr; + if (typeof WebAssembly === 'object' && initializer instanceof WebAssembly.Module) { + rtenvOpts.instantiateWasm = function(imports, onSuccess) { + WebAssembly.instantiate(initializer, imports).then(function(result) { + onSuccess(result); + }); + return {}; + }; + } else if (initializer.asm && initializer.mem) { + rtenvOpts.asm = initializer.asm; + rtenvOpts.memoryInitializerRequest = initializer.mem; + rtenvOpts.TOTAL_MEMORY = memorySize; + } else { + throw new Error("Invalid initializer"); + } + + return new Promise(function(resolve, reject) { + rtenvOpts.onRuntimeInitialized = resolve; + rtenvOpts.onAbort = reject; + rtenvOpts.engine.rtenv = Engine.RuntimeEnvironment(rtenvOpts); + }); + } + + this.start = function(mainPack) { + + return this.initGame(mainPack).then(synchronousStart.bind(this)); + }; + + function synchronousStart(pckView) { + // TODO don't expect canvas when runninng as cli tool + if (canvas instanceof HTMLCanvasElement) { + this.rtenv.canvas = canvas; + } else { + var firstCanvas = document.getElementsByTagName('canvas')[0]; + if (firstCanvas instanceof HTMLCanvasElement) { + this.rtenv.canvas = firstCanvas; + } else { + throw new Error("No canvas found"); + } + } + + var actualCanvas = this.rtenv.canvas; + var context = false; + try { + context = actualCanvas.getContext('webgl2') || actualCanvas.getContext('experimental-webgl2'); + } catch (e) {} + if (!context) { + throw new Error("WebGL 2 not available"); + } + + // canvas can grab focus on click + if (actualCanvas.tabIndex < 0) { + actualCanvas.tabIndex = 0; + } + // necessary to calculate cursor coordinates correctly + actualCanvas.style.padding = 0; + actualCanvas.style.borderWidth = 0; + actualCanvas.style.borderStyle = 'none'; + // until context restoration is implemented + actualCanvas.addEventListener('webglcontextlost', function(ev) { + alert("WebGL context lost, please reload the page"); + ev.preventDefault(); + }, false); + + this.rtenv.FS.createDataFile('/', this.rtenv.thisProgram + '.pck', pckView, true, true, true); + gameInitPromise = null; + this.rtenv.callMain(); + } + + this.setProgressFunc = function(func) { + progressFunc = func; + }; + + function animateProgress() { + + var loaded = 0; + var total = 0; + var totalIsValid = true; + var progressIsFinal = true; + + [loadingFiles, pckProgressTracker].forEach(function(tracker) { + Object.keys(tracker).forEach(function(file) { + if (!tracker[file].final) + progressIsFinal = false; + if (!totalIsValid || tracker[file].total === 0) { + totalIsValid = false; + total = 0; + } else { + total += tracker[file].total; + } + loaded += tracker[file].loaded; + }); + }); + if (loaded !== lastProgress.loaded || total !== lastProgress.total) { + lastProgress.loaded = loaded; + lastProgress.total = total; + if (typeof progressFunc === 'function') + progressFunc(loaded, total); + } + if (!progressIsFinal) + requestAnimationFrame(animateProgress); + } + + this.setCanvas = function(elem) { + canvas = elem; + }; + + this.setAsmjsMemorySize = function(size) { + memorySize = size; + }; + + this.setUnloadAfterInit = function(enabled) { + + if (enabled && !unloadAfterInit && gameInitPromise) { + gameInitPromise.then(Engine.unloadEngine); + } + unloadAfterInit = enabled; + }; + + this.setStdoutFunc = function(func) { + + var print = function(text) { + if (arguments.length > 1) { + text = Array.prototype.slice.call(arguments).join(" "); + } + func(text); + }; + if (this.rtenv) + this.rtenv.print = print; + stdout = print; + }; + + this.setStderrFunc = function(func) { + + var printErr = function(text) { + if (arguments.length > 1) + text = Array.prototype.slice.call(arguments).join(" "); + func(text); + }; + if (this.rtenv) + this.rtenv.printErr = printErr; + stderr = printErr; + }; + + + }; // Engine() + + Engine.RuntimeEnvironment = engine.RuntimeEnvironment; + + Engine.initEngine = function(newBasePath) { + + if (newBasePath !== undefined) basePath = getBasePath(newBasePath); + if (engineLoadPromise === null) { + if (USING_WASM) { + if (typeof WebAssembly !== 'object') + return Promise.reject(new Error("Browser doesn't support WebAssembly")); + // TODO cache/retrieve module to/from idb + engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) { + return WebAssembly.compile(xhr.response); + }); + } else { + var asmjsPromise = loadPromise(basePath + '.asm.js').then(function(xhr) { + return asmjsModulePromise(xhr.response); + }); + var memPromise = loadPromise(basePath + '.mem'); + engineLoadPromise = Promise.all([asmjsPromise, memPromise]).then(function(values) { + return { asm: values[0], mem: values[1] }; + }); + } + engineLoadPromise = engineLoadPromise.catch(function(err) { + engineLoadPromise = null; + throw err; + }); + } + return engineLoadPromise; + }; + + function asmjsModulePromise(module) { + var elem = document.createElement('script'); + var script = new Blob([ + 'Engine.asm = (function() { var Module = {};', + module, + 'return Module.asm; })();' + ]); + var url = URL.createObjectURL(script); + elem.src = url; + return new Promise(function(resolve, reject) { + elem.addEventListener('load', function() { + URL.revokeObjectURL(url); + var asm = Engine.asm; + Engine.asm = undefined; + setTimeout(function() { + // delay to reclaim compilation memory + resolve(asm); + }, 1); + }); + elem.addEventListener('error', function() { + URL.revokeObjectURL(url); + reject("asm.js faiilure"); + }); + document.body.appendChild(elem); + }); + } + + Engine.unloadEngine = function() { + engineLoadPromise = null; + }; + + function loadPromise(file, tracker) { + if (tracker === undefined) + tracker = loadingFiles; + return new Promise(function(resolve, reject) { + loadXHR(resolve, reject, file, tracker); + }); + } + + function loadXHR(resolve, reject, file, tracker) { + + var xhr = new XMLHttpRequest; + xhr.open('GET', file); + if (!file.endsWith('.js')) { + xhr.responseType = 'arraybuffer'; + } + ['loadstart', 'progress', 'load', 'error', 'timeout', 'abort'].forEach(function(ev) { + xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker)); + }); + xhr.send(); + } + + function onXHREvent(resolve, reject, file, tracker, ev) { + + if (this.status >= 400) { + + if (this.status < 500 || ++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) { + reject(new Error("Failed loading file '" + file + "': " + this.statusText)); + this.abort(); + return; + } else { + loadXHR(resolve, reject, file); + } + } + + switch (ev.type) { + case 'loadstart': + if (tracker[file] === undefined) { + tracker[file] = { + total: ev.total, + loaded: ev.loaded, + attempts: 0, + final: false, + }; + } + break; + + case 'progress': + tracker[file].loaded = ev.loaded; + tracker[file].total = ev.total; + break; + + case 'load': + tracker[file].final = true; + resolve(this); + break; + + case 'error': + case 'timeout': + if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) { + tracker[file].final = true; + reject(new Error("Failed loading file '" + file + "'")); + } else { + loadXHR(resolve, reject, file); + } + break; + + case 'abort': + tracker[file].final = true; + reject(new Error("Loading file '" + file + "' was aborted.")); + break; + } + } +})(); diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index b436d52363..c5b460e720 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -100,8 +100,8 @@ void EditorExportPlatformJavaScript::_fix_html(Vector &p_html, const Re for (int i = 0; i < lines.size(); i++) { String current_line = lines[i]; - current_line = current_line.replace("$GODOT_TMEM", itos(memory_mb * 1024 * 1024)); - current_line = current_line.replace("$GODOT_BASE", p_name); + current_line = current_line.replace("$GODOT_TOTAL_MEMORY", itos(memory_mb * 1024 * 1024)); + current_line = current_line.replace("$GODOT_BASENAME", p_name); current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include")); current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false"); str_export += current_line + "\n"; @@ -114,28 +114,6 @@ void EditorExportPlatformJavaScript::_fix_html(Vector &p_html, const Re } } -void EditorExportPlatformJavaScript::_fix_fsloader_js(Vector &p_js, const String &p_pack_name, uint64_t p_pack_size) { - - String str_template = String::utf8(reinterpret_cast(p_js.ptr()), p_js.size()); - String str_export; - Vector lines = str_template.split("\n"); - for (int i = 0; i < lines.size(); i++) { - if (lines[i].find("$GODOT_PACK_NAME") != -1) { - str_export += lines[i].replace("$GODOT_PACK_NAME", p_pack_name); - } else if (lines[i].find("$GODOT_PACK_SIZE") != -1) { - str_export += lines[i].replace("$GODOT_PACK_SIZE", itos(p_pack_size)); - } else { - str_export += lines[i] + "\n"; - } - } - - CharString cs = str_export.utf8(); - p_js.resize(cs.length()); - for (int i = 0; i < cs.length(); i++) { - p_js[i] = cs[i]; - } -} - void EditorExportPlatformJavaScript::get_preset_features(const Ref &p_preset, List *r_features) { if (p_preset->get("texture_format/s3tc")) { @@ -286,10 +264,6 @@ Error EditorExportPlatformJavaScript::export_project(const Ref - - - - - -$GODOT_HEAD_INCLUDE - - -
- - HTML5 canvas appears to be unsupported in the current browser.
- Please try updating or use a different browser. -
-
- Downloading page... -
-
-
-
- Output: - -
-
-
- - - - -{{{ SCRIPT }}} - - - diff --git a/platform/javascript/pre_asmjs.js b/platform/javascript/pre_asmjs.js new file mode 100644 index 0000000000..3c497721b6 --- /dev/null +++ b/platform/javascript/pre_asmjs.js @@ -0,0 +1,3 @@ +var Engine = { + USING_WASM: false, + RuntimeEnvironment: function(Module) { diff --git a/platform/javascript/pre_wasm.js b/platform/javascript/pre_wasm.js new file mode 100644 index 0000000000..be4383c8c9 --- /dev/null +++ b/platform/javascript/pre_wasm.js @@ -0,0 +1,3 @@ +var Engine = { + USING_WASM: true, + RuntimeEnvironment: function(Module) { -- cgit v1.2.3