From 21637dfc2535a00f531b8b664c1e66ba34d11eb0 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 9 Mar 2022 14:58:40 +0100 Subject: Remove VARIANT_ARG* macros * Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. --- platform/javascript/javascript_singleton.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/javascript') diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp index eb5c02822f..c9c4d6e1b9 100644 --- a/platform/javascript/javascript_singleton.cpp +++ b/platform/javascript/javascript_singleton.cpp @@ -81,7 +81,7 @@ protected: public: Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override; void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override; - Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override; + Variant callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override; JavaScriptObjectImpl() {} JavaScriptObjectImpl(int p_id) { _js_id = p_id; } ~JavaScriptObjectImpl() { @@ -231,7 +231,7 @@ int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_w return type; } -Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) { +Variant JavaScriptObjectImpl::callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) { godot_js_wrapper_ex exchange; const String method = p_method; void *lock = nullptr; -- cgit v1.2.3